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Resus Weeks early concept art: the resuscitation room
EARLY CONCEPT ART
Advanced life support simulation

Resus Weeks

Lead the resuscitation team through cardiac arrests and peri-arrest emergencies, following modern US and EU Advanced Life Support guidelines.

The sequel to Resus Days, with many more scenarios, deeper gameplay and all-new art. Made by Dr. Rath Panyowat, a physician.

GAMEPLAY

Lead the code

Real emergencies

From witnessed sudden cardiac arrest and refractory ventricular arrhythmias to unstable bradycardia, peri-arrest shock, and post-ROSC care.

US or EU guidelines

Pick the US or European guideline as your standard. Algorithms, drug choices and timing follow the one you choose.

A whole team

Resuscitation is never a solo act. Direct compressions, airway, medications and monitoring while the clock keeps running.

GALLERY

Early concept art

A first look at the setting and the cast. All of it may change as the game develops.

Select an image to enlarge